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The stimulus–response model is a conceptual framework in psychology that describes how individuals react to external stimuli.According to this model, an external stimulus triggers a reaction in an organism, often without the need for conscious thought.
Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.
In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...
In psychology and cognitive science, a schema (pl.: schemata or schemas) describes a pattern of thought or behavior that organizes categories of information and the relationships among them. [ 1 ] [ 2 ] It can also be described as a mental structure of preconceived ideas, a framework representing some aspect of the world, or a system of ...
The name item response theory is due to the focus of the theory on the item, as opposed to the test-level focus of classical test theory. Thus IRT models the response of each examinee of a given ability to each item in the test. The term item is generic, covering all kinds of informative items.
On "constructionist" accounts, the emotion a person feels in response to a stimulus or event is "constructed" from more elemental biological and psychological ingredients. Two hypothesized ingredients are "core affect" (characterized by, e.g., hedonic valence and physiological arousal) and conceptual knowledge (such as the semantic meaning of ...
The cognitive response model of persuasion locates the most direct cause of persuasion in the self-talk of the persuasion target, rather than the content of the message. Anthony Greenwald first proposed the theory in 1968.
A cognitive model is a representation of one or more cognitive processes in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).