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Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.
SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.
Because software, unlike a major civil engineering construction project, is often easy and cheap to change after it has been constructed, a piece of custom software that fails to deliver on its objectives may sometimes be modified over time in such a way that it later succeeds—and/or business processes or end-user mindsets may change to accommodate the software.
Some researchers have made a functional and experimental analysis of several distributed file systems including HDFS, Ceph, Gluster, Lustre and old (1.6.x) version of MooseFS, although this document is from 2013 and a lot of information are outdated (e.g. MooseFS had no HA for Metadata Server at that time).
DCE/DFS is a DCE-based application which provides a distributed filesystem on DCE. DCE/DFS can support replicas of a fileset (the DCE/DFS equivalent of a filesystem) on multiple DFS servers - there is one read-write copy and zero or more read only copies. Replication is supported between the read-write and the read-only copies.
Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.
Kupp bounced back with a huge performance last week after averaging just 27.7 receiving yards and 5.3 fantasy points (0.5 PPR) over his previous six games.
A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.