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Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.
SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.
The spiral model is a risk-driven software development process model. Based on the unique risk patterns of a given project, the spiral model guides a team to adopt elements of one or more process models, such as incremental , waterfall , or evolutionary prototyping .
The V-model is a graphical representation of a systems development lifecycle. It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard. [2]
Some researchers have made a functional and experimental analysis of several distributed file systems including HDFS, Ceph, Gluster, Lustre and old (1.6.x) version of MooseFS, although this document is from 2013 and a lot of information are outdated (e.g. MooseFS had no HA for Metadata Server at that time).
A sample UML class and sequence diagram for the observer design pattern. [6] In this UML class diagram, the Subject class does not update the state of dependent objects directly. Instead, Subject refers to the Observer interface (update()) for updating state, which makes the Subject independent of how the state of dependent objects is updated.
Blocks: Simple blocks that are the foundation to building models. Models: Creations made with blocks that can be imported into the world. Props: Premade blocks that have the shape of trees, landforms, food, and objects that cannot be made with true blocks. Colors: Colors set a desired color to the block. While an infinite amount of them is ...
This is a list of approaches, styles, methodologies, and philosophies in software development and engineering. It also contains programming paradigms , software development methodologies , software development processes , and single practices, principles, and laws.