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  2. Category:Pi algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Pi_algorithms

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  3. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    The Gauss–Legendre algorithm is an algorithm to compute the digits of π. It is notable for being rapidly convergent, with only 25 iterations producing 45 million correct digits of π . However, it has some drawbacks (for example, it is computer memory -intensive) and therefore all record-breaking calculations for many years have used other ...

  4. Borwein's algorithm - Wikipedia

    en.wikipedia.org/wiki/Borwein's_algorithm

    Borwein's algorithm was devised by Jonathan and Peter Borwein to calculate the value of /. This and other algorithms can be found in the book Pi and the AGM – A Study in Analytic Number Theory and Computational Complexity .

  5. Bailey–Borwein–Plouffe formula - Wikipedia

    en.wikipedia.org/wiki/Bailey–Borwein–Plouffe...

    The search procedure consists of choosing a range of parameter values for s, b, and m, evaluating the sums out to many digits, and then using an integer relation-finding algorithm (typically Helaman Ferguson's PSLQ algorithm) to find a sequence A that adds up those intermediate sums to a well-known constant or perhaps to zero.

  6. List of terms relating to algorithms and data structures

    en.wikipedia.org/wiki/List_of_terms_relating_to...

    The NIST Dictionary of Algorithms and Data Structures [1] is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures.

  7. Chudnovsky algorithm - Wikipedia

    en.wikipedia.org/wiki/Chudnovsky_algorithm

    The Chudnovsky algorithm is a fast method for calculating the digits of π, based on Ramanujan's π formulae. Published by the Chudnovsky brothers in 1988, [ 1 ] it was used to calculate π to a billion decimal places.

  8. Bully algorithm - Wikipedia

    en.wikipedia.org/wiki/Bully_algorithm

    The algorithm assumes that: [1] the system is synchronous. processes may fail at any time, including during execution of the algorithm. a process fails by stopping and returns from failure by restarting. there is a failure detector which detects failed processes. message delivery between processes is reliable.

  9. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Just like the quicksort algorithm, it has the expected time complexity of O(n log n), but may degenerate to O(n 2) in the worst case. Divide and conquer, a.k.a. merge hull — O(n log n) Another O(n log n) algorithm, published in 1977 by Preparata and Hong. This algorithm is also applicable to the three dimensional case.