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  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC , 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ...

  3. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    The Shadowrun role-playing game has spawned several properties, including Shadowrun: The Trading Card Game, eight video games, an action figure game (Shadowrun Duels), two magazines, an art book and more than 50 novels, starting with the Secrets of Power series which introduces some of the original characters of Shadowrun and provides an ...

  4. Catalyst Game Labs - Wikipedia

    en.wikipedia.org/wiki/Catalyst_Game_Labs

    Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...

  5. Tir na nOg (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Tir_na_nOg_(Shadowrun)

    Angel Leigh McCoy reviewed Tír na nÓg in White Wolf #44 (June, 1994), rating it a 4 out of 5 and stated that "Aside from detailing the culture, politics and history of Tír na nÓg, this sourcebook gives information on creating a character from the isle, and specifically offers information on creating a druid.

  6. DNA / DOA - Wikipedia

    en.wikipedia.org/wiki/DNA_/_DOA

    Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.

  7. Rigger Black Book - Wikipedia

    en.wikipedia.org/wiki/Rigger_Black_Book

    Matthew Gabbert reviewed Rigger Black Book in White Wolf #31 (May/June, 1992), rating it a 3 out of 5 and stated that "Overall, the Rigger Black Book is a pretty good supplement, but you end up paying for an awful lot of wasted space and good-to-poor artwork. With a tighter format and smaller pictures, it could have been done in half the pages ...

  8. Double Exposure (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Double_Exposure_(Shadowrun)

    Double Exposure is a 64-page softcover book designed by Fraser Cane and Nigel Findley, with illustrations by Tom Baxa, Steve Bryant, Paul Daly, and Mike Jackson. [1] It contains a Shadowrun adventure set in Seattle in which the players' characters are hired to investigate the relationship between a megacorporation and a charity.

  9. Native American Nations Volume One - Wikipedia

    en.wikipedia.org/wiki/Native_American_Nations...

    Allotting over half the book to an uninspiring adventure is a mistake I hope FASA doesn't repeat. However, the source material still makes this supplement a must for Shadowrun GMs, although players who expect to try the adventure should hold on to their wampum for a few moons."

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