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Chicago by Night is a setting sourcebook for the tabletop role-playing game Vampire: The Masquerade, where players take the roles of vampires. [2] The book describes Chicago and gives storytellers [a] information to build a campaign set there, [3] [4] with its history and geography reinterpreted for the setting as one of the cities with the largest populations of vampires, and home to some of ...
Vampire: The Masquerade – Heritage is a legacy board game in which players control a clan vying over control for a span of 600 years. Vampire: The Masquerade – Chapters is a board game using miniatures which follows a story campaign, trying to emulate the experience of an RPG campaign without the need for a Storyteller (i.e. game master).
Series logo. World of Darkness is a series of tabletop role-playing games by White Wolf Publishing, and the name of their shared setting. [1] [2] Several of the tabletop games – primarily Vampire: The Masquerade – have been adapted into video games by different developers, covering genres including role-playing games, action games, and adventure games.
Mark Rein-Hagen, stylized as Mark Rein•Hagen (born 1964), is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games.
World of Darkness is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing.It began as an annual line of five games in 1991–1995, with Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, and Changeling: The Dreaming, along with off-shoots based on these.
Book of Storyteller Secrets is a supplement that serves as a guide to the Dark Ages setting, and provides tips for Storytellers running the game. [1] The book also lists the rules for crossovers between various role-playing games in the World of Darkness series, and describes the Dauntains Psychiatric Clinic.
Other notable third-party games using Source include most games in the Titanfall franchise, Vampire: The Masquerade – Bloodlines, Dear Esther, The Stanley Parable and Garry’s Mod. Valve released incremental updates to the engine during its lifetime. Source was succeeded in 2015 by the release of Source 2.
Derek Pearcy reviewed The Masquerade in Pyramid #4 (Nov./Dec., 1993), and stated that "Overall, the game was executed very well. The graphic design is consistent with the feel of previous Vampire products, and playing the game with the right people is a good experience. At conventions, where you can get several hundred people playing at once ...