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  2. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Automatic memory management is provided implicitly by JavaScript. [ 4 ] Like OpenGL ES 2.0, WebGL lacks the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0.

  3. Stage3D - Wikipedia

    en.wikipedia.org/wiki/Stage3D

    In April 2013, Flash Player 11.7 was released, which supported 16-bit texture maps for Stage3D content, which allowed reduced memory usage and improved memory management. [ 18 ] In July 2013, Flash Player 11.8 was released, which increased the maximum texture map size to 4096 x 4096, in addition to supporting rectangular (non-square) texture ...

  4. List of WebGL frameworks - Wikipedia

    en.wikipedia.org/wiki/List_of_WebGL_frameworks

    Open-source WebGL framework based on OpenSceneGraph concepts. PlayCanvas: JavaScript: No Yes Yes Yes Partially Native (1.0 and 2.0) Yes DAE, DXF, FBX, glTF, OBJ No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.

  5. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    This is done by providing a better division of labor, for example, leaving memory management to the kernel DRI driver. Gallium3D has been a part of Mesa since 2009 [ 156 ] and is currently used by the free and open-source graphics driver for Nvidia ( nouveau project), [ 157 ] [ 158 ] for AMD's R300 – R900 , [ 159 ] [ 160 ] [ 161 ] Intel's ...

  6. GLGE (programming library) - Wikipedia

    en.wikipedia.org/wiki/GLGE_(programming_library)

    GLGE is a programming library for use with WebGL and JavaScript. GLGE is a JavaScript library intended to ease the use of WebGL, a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D and 3D applications without having to download any plugins.

  7. WebCL - Wikipedia

    en.wikipedia.org/wiki/WebCL

    Memory Initialization: This is done to prevent the applications to access the memory locations of previous applications. WebCL ensures that this doesn't happen by initializing all the buffers, variables used to zero before it runs the current application.

  8. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    OpenSceneGraph has received a javascript/WebGL implementation called OSG.JS that is used by many online 3D scene viewers including Sketchfab and Clara.io. A wrapping from C++ to javascript through Emscripten OGStudio is also currently developed. Among other products that use OSG must be mentioned: Remo 3D OSG Scene Editor

  9. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]