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This is an accepted version of this page This is the latest accepted revision, reviewed on 24 November 2024. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
The main game (story mode) consists of three chapters, with over 50 levels. Between the levels, you get e-mails, by a character named "sk3tch" and other sources. The events of the story are set to the fictive dictatorship "Locha", Los Angeles and Charlotte, North Carolina (Gregory Weirs hometown).
In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system. [1] [2] [3]
One late-game contract in the game is called "Project Junebug". While the player can see it right after joining CSEC, the mission will remain locked until all other CSEC missions have been taken care of. The mission is a request to provide euthanasia for someone terminally ill by hacking their pacemaker.
NetHack is a software derivative of Hack, which itself was inspired by Rogue. Hack was created by students Jay Fenlason, Kenny Woodland, Mike Thome, and Jonathan Payne at Lincoln-Sudbury Regional High School as part of a computer class, after seeing and playing Rogue at the University of California, Berkeley computer labs. [24]
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