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  2. Stronghold: Crusader - Wikipedia

    en.wikipedia.org/wiki/Stronghold:_Crusader

    Stronghold: Crusader is a 2002 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Windows. [4] It is a sequel to the 2001 video game Stronghold.

  3. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Released on 23 September 2014, Stronghold Crusader II is built on the Stronghold 3 game engine, while story-wise, it is a sequel to Stronghold: Crusader. [2] The game is set in the Middle East during the Third Crusade, featuring some new units, maps, game modes, gameplay mechanics, AI improvements, and a refined and enhanced multiplayer experience.

  4. Stronghold 3 - Wikipedia

    en.wikipedia.org/wiki/Stronghold_3

    Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005.

  5. Stronghold Crusader II - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Crusader_II

    Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...

  6. Firefly Studios - Wikipedia

    en.wikipedia.org/wiki/Firefly_Studios

    More recent games included Stronghold Crusader II, the sequel to their 2002 game Stronghold: Crusader. The lead designer at Firefly Studios, Simon Bradbury, stated that the title was "our favorite game, it's our fans' favorite game and it's the game we have been waiting to put into production for several long years now."

  7. Stronghold (2001 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(2001_video_game)

    Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.

  8. Stronghold (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(1993_video_game)

    Players of games like Stronghold have to enjoy the somewhat mundane but exceptionally important aspects of city management. Such decisions, while not exciting, make up the better part of the game. Consider setting the countryside to 'hostile' instead of 'peaceful' if you want more action. Otherwise, bring along a novel, perhaps War and Peace." [3]

  9. Category:SG-1000 games - Wikipedia

    en.wikipedia.org/wiki/Category:SG-1000_games

    Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "SG-1000 games" The following 40 pages are in this category, out of 40 total.