Search results
Results from the WOW.Com Content Network
Multidisciplinary, education Videos emphasize teaching practices on a variety of topics. Free/subscription ? Teaching Channel: TED (Technology, Entertainment, Design) Multidisciplinary Covers topics in various fields. Presentations are limited to 20 minutes. Free Creative Commons Attribution–NonCommercial–NonDerivative: TED (conference ...
The technology component of TPaCK in Technology is most beneficial for learning when it brings a change in professional teaching practice [17] [18] and in designs for learning. For teachers, TK not only addresses knowledge about technology but also knowledge of the skills needed to use technology to effectively plan instruction, [16] [19 ...
School pedagogy is dynamic, continuously evolving to embrace new developments in education and incorporating technology and innovative teaching practices. It acknowledges the multifaceted role of the teacher as an organizer, leader, and motivator in the learning process, while also recognizing students as active participants in their own learning.
Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [ 2 ] [ 3 ] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses ...
A working definition for digital pedagogy is given by JISC: “We define digital pedagogy as the study of how digital technologies can be used to best effect in teaching and learning” (JISC, 2020/ 2021), a completion of an older short definition: “In simple terms, a digital pedagogy is the study of how to teach using digital technologies ...
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
The original version of Bloom's taxonomy (published in 1956) defined a cognitive domain in terms of six objectives.. B. F. Skinner's 1954 article "The Science of Learning and the Art of Teaching" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. [9]
The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...