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TupiTube (previously KTooN and Tupi 2D) is a free and open-source 2D animation software developed and maintained by the Colombian startup, Mae Floresta. It is available for Windows , Mac OS X , Linux and Android under the terms of the GNU GPL-2.0 or later license.
Glaxnimate is a free and open-source, cross-platform, 2D vector animation software. [ 5 ] It has been integrated into Shotcut [ 6 ] [ 7 ] and Kdenlive [ 8 ] [ 9 ] to add vector capabilities to video editors.
FlipaClip is a 2D animation software application. FlipaClip was mainly developed by the three Meson brothers of Miami-based company Visual Blasters. It was initially made available for Android in 2012 before being released for iOS, Windows, macOS and ChromeOS. FlipaClip has an online community of mainly young creators.
Asset types include characters, actions, templates, props, text boxes, music tracks, and sound effects. Users can also upload their own assets, such as audio files, image files, or video files. There is also a drag & drop composition tool, which users can employ to create pans and zooms.
Canva is an Australian multinational software company that provides a graphic design platform that provides tools for creating social media graphics, presentations, postcards, promotional merchandise and websites. [6] [7] [8] Launched in Australia in 2013, the service offers design tools for individuals and companies.
Pencil2D is a free and open-source 2D animation software for Windows, macOS, and Unix-like operating systems. It is released under the GNU General Public License and uses the Qt framework . It is used for making cartoons using traditional techniques (tracing drawings, onion skinning , etc), managing vector and bitmap drawings.
CrazyTalk is a real-time, 2D animation and rendering software developed and marketed by Reallusion, which is mainly used to make 2D animated cartoons. Features include facial animation tool that uses voice and text to animate facial images, auto motion engine that uses the intensity of animator's voice to drive their animations in real-time .
Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer Ton Roosendaal.
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