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A collaboration between Tecmo Koei and Nintendo, and contains elements of Zelda and Tecmo Koei's Dynasty Warriors series. It is a spiritual successor to Hyrule Warriors, but the plot acts as a prequel to The Legend of Zelda: Breath of the Wild. Although a prequel to The Legend of Zelda: Breath of the Wild, the game is set in an alternate timeline.
The Legend of Zelda [a] is a video game series created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka.It is primarily developed and published by Nintendo; some portable installments and re-releases have been outsourced to Flagship, Vanpool, Grezzo, and Tantalus Media.
The Nerd tries to make sense of the chronology behind the timeline for one of Nintendo's well-known video game series – The Legend of Zelda. Note: According to James Rolfe, who introduces the episodes, this episode was a previously unreleased episode originally written in November 2006.
Zelda is the priestess of wisdom, and the game's challenges require more logic than battle, but the way the princess and her lore lines up with the game's themes wasn't exactly planned, Aonuma said.
This page was last edited on 3 October 2014, at 21:08 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
The Legend of Zelda series is set in a fantasy world that first appeared in the original The Legend of Zelda, which was developed and published by Nintendo.The game introduced Hyrule as the series' primary setting and series protagonist Link, a Hylian boy or young man who is the player character. [1]
Echoes of Wisdom is the first main Zelda game with Princess Zelda as the primary playable character. [10] She was previously playable in games developed by third-party companies, including Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1996) for the Philips CD-i, and spin-off games such as Hyrule Warriors (2014) and Cadence of Hyrule ...
In November 2011, Skyward Sword was released for the Wii, and Zelda series producer Eiji Aonuma began thinking about the next project in the series. [13] While Nintendo had released a remake of Ocarina of Time for the 3DS, demand for an original Zelda game on the 3DS was growing. [13] Aonuma chose to revisit the idea of Link entering walls. [13]
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