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Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.
The std::string type is the main string datatype in standard C++ since 1998, but it was not always part of C++. From C, C++ inherited the convention of using null-terminated strings that are handled by a pointer to their first element, and a library of functions that manipulate such strings.
The word "uno" means "one" in Italian and was chosen to mark a major redesign of the Arduino hardware and software. [7] The Uno board was the successor of the Duemilanove release and was the 9th version in a series of USB-based Arduino boards. [8] Version 1.0 of the Arduino IDE for the Arduino Uno board has now evolved to newer releases. [4]
The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved.
A sketch is a program written with the Arduino IDE. [72] Sketches are saved on the development computer as text files with the file extension .ino. Arduino Software (IDE) pre-1.0 saved sketches with the extension .pde. A minimal Arduino C/C++ program consists of only two functions: [73]
Comma-separated values (CSV) is a text file format that uses commas to separate values, and newlines to separate records. A CSV file stores tabular data (numbers and text) in plain text, where each line of the file typically represents one data record. Each record consists of the same number of fields, and these are separated by commas in the ...
ASN.1 is a data type declaration notation. It does not define how to manipulate a variable of such a type. Manipulation of variables is defined in other languages such as SDL (Specification and Description Language) for executable modeling or TTCN-3 (Testing and Test Control Notation) for conformance testing.
However, system design and functional verification in a hardware description language can be tedious and time-consuming, so systems engineers often write critical modules in HDL and other modules in a high-level language and synthesize these into HDL through C to HDL or high-level synthesis tools. C to RTL is another name for this methodology.