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Zoom fatigue is tiredness, worry, or burnout associated with the overuse of online platforms of communication, particularly videotelephony. [1] The name derives from the cloud-based videoconferencing and online chat software Zoom, but the term can be used to refer to fatigue from other video conferencing platforms (such as Google Meet, Microsoft Teams, or Skype).
A Logitech-branded webcam attached to a laptop. A webcam is a video camera which is designed to record or stream to a computer or computer network.They are primarily used in video telephony, live streaming and social media, and security.
A stereo set-up with two zoom cameras was used. A handful of papers have been written for zoom control and do not deal with total object-camera position estimation. An attempt to join estimation and control in the same framework can be found in the work of Bagdanov et al., where a Pan-Tilt-Zoom camera is used to track faces. [12]
Flash fired, strobe return light not detected, compulsory flash firing: Supported Flashpix version: 1: Color space: sRGB: File source: Digital still camera: Scene type: A directly photographed image: Exposure mode: Auto exposure: White balance: Auto white balance: Digital zoom ratio: 1: Focal length in 35 mm film: 31 mm: Scene capture type ...
A micrograph of the corner of the photosensor array of a webcam digital camera Image sensor (upper left) on the motherboard of a Nikon Coolpix L2 6 MP. The two main types of digital image sensors are the charge-coupled device (CCD) and the active-pixel sensor (CMOS sensor), fabricated in complementary MOS (CMOS) or N-type MOS (NMOS or Live MOS) technologies.
The first centralized IP camera, the AXIS Neteye 200, was released in 1996 by Axis Communications. [3] Although the product was advertised to be accessible from anywhere with an internet connection, [4] the camera was not capable of streaming real-time video, and was limited to returning a single image for each request in the Common Intermediate Format (CIF).
Pixel Camera is a camera phone application developed by Google for the Android operating system on Google Pixel devices. Development with zoom lenses for the application began in 2011 at the Google X research incubator led by Marc Levoy , which was developing image fusion technology for Google Glass . [ 3 ]
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...