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  2. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    Microsoft XNA (a recursive acronym for XNA's not acronymed) [5] is a freeware set of tools with a managed runtime environment that Microsoft Gaming developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games.

  3. Microsoft XNA Game Studio - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA_Game_Studio

    XNA Game Studio 2.0 was released on December 13, 2007. [12] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), [13] a networking API using Xbox Live on both Windows and Xbox 360 and better device handling.

  4. Rob Miles - Wikipedia

    en.wikipedia.org/wiki/Rob_Miles

    Microsoft XNA Game Studio 3.0: Learn Programming Now!, Rob Miles. Microsoft Press, 2009 ISBN 978-0-7356-2658-4; Embedded Programming with the Microsoft .NET Micro Framework, Donald Thompson, Rob Miles. Microsoft Press, 2007 ISBN 978-0-7356-2365-1; More Microsoft XNA Game Studio 3.0: Create Great Games: Learn Programming Now!, Rob Miles.

  5. Stardew Valley - Wikipedia

    en.wikipedia.org/wiki/Stardew_Valley

    Barone spent four years on the project, redoing it multiple times and often spending 10 hours or more a day on it. He originally programmed it in C# using the Microsoft XNA framework, but later migrated to MonoGame in 2021, which, according to Barone, "futureproofs the game and allows mods to access more than 4 gigs of RAM". [17

  6. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    [16]: 00:50 It was written in C# using the XNA framework. [16]: 03:24 The game's first public release was on 16 September 2007, [11] and an open beta was officially available starting on 17 October. [18]

  7. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    It also supports the execution of managed code on the Xbox 360. The XNA Game Studio Express RTM was made available on December 11, 2006, as a free download for Windows XP. Unlike the DirectX runtime, Managed DirectX, XNA Framework or the Xbox 360 APIs (XInput, XACT etc.) have not shipped as part of Windows. Developers are expected to ...

  8. Zachtronics - Wikipedia

    en.wikipedia.org/wiki/Zachtronics

    The other one is based on .NET Framework for greater programming convenience. SpaceChem also used .NET, as Barth considers C# to be his favorite programming language. For marketing reasons, Barth decided against Microsoft XNA with its capability to cross-publish to Xbox 360 , and switched to OpenGL , which allowed him to target the three ...