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Computer simulation (modeling) Ethnography; Event sampling methodology, also referred to as experience sampling methodology, diary study, or ecological momentary assessment; Experiment, often with separate treatment and control groups (see scientific control and design of experiments). See Experimental psychology for many details. Field ...
The simulation heuristic is a psychological heuristic, or simplified mental strategy, according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses".
Computational cognition (sometimes referred to as computational cognitive science or computational psychology or cognitive simulation) is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral experiments. In psychology, it is an approach which develops computational models ...
In psychology, the term mental models is sometimes used to refer to mental representations or mental simulation generally. The concepts of schema and conceptual models are cognitively adjacent. Elsewhere, it is used to refer to the "mental model" theory of reasoning developed by Philip Johnson-Laird and Ruth M. J. Byrne.
Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
Quantitative psychology is the science of statistically explaining and changing mental processes and behaviors in humans. Reliability engineering is the study of the ability of a system or component to perform its required functions under stated conditions for a specified period of time.
Mathematical psychology is an approach to psychological research that is based on mathematical modeling of perceptual, thought, cognitive and motor processes, and on the establishment of law-like rules that relate quantifiable stimulus characteristics with quantifiable behavior (in practice often constituted by task performance).
Ambiguity effect; Assembly bonus effect; Audience effect; Baader–Meinhof effect; Barnum effect; Bezold effect; Birthday-number effect; Boomerang effect; Bouba/kiki effect