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Gashapon (ガシャポン), also called gachapon (ガチャポン), is a kind of vending machine-dispensed capsule toy manufactured and sold by Bandai. It originated in the 1960s [ 1 ] and is popular in Japan.
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
Subsequently, products like Bandai's Gashapon HG series helped capsule toys gain recognition in society, and other companies like Yujin joined in as well, resulting in numerous series becoming highly successful merchandise platforms. Since the late 1990s, the market has expanded to include not only children, but also older age groups, and the ...
Bandai is a wholly owned subsidiary of Bandai Namco Holdings and heads its parent's Toy and Hobby Content Strategic Business Unit (CSBU). Bandai is among the largest and most profitable toy companies worldwide, alongside Hasbro and Mattel. The company focuses on creating unique and innovative products for its consumers, and to bend established ...
The popularity of the Japanese anime metaseries Gundam since its release in 1979 has resulted in a spread of merchandise across various forms, with video games among them. . This is a list of video games that are set in the franchise's various timelines, and are segregated by the console systems they were released
A guidebook titled Kinnikuman II Sei: Chōjin Taizen [Jp 10] was released on July 19, 2002. [46] All Chōjin Dai-Shingeki [Jp 11], an Ultimate Muscle: The Kinnikuman Legacy spin-off, was serialized in V Jump from May 21, 2001, to March 20, 2007, [a] and its four tankōbon were published from August 2, 2002, to August 3, 2007.
Namco Bandai (JP) Namco Bandai (NA/KO) Atari (EU) 2006 One Piece: Grand Battle! ... Namco Bandai Games: 2004 SD Gundam Gashapon Wars: GameCube: Namco Bandai Games:
At the time, Bandai was suffering from numerous financial difficulties as a result of the slumping Japanese toy market affecting the demand for its products. Coreland's positive track record was the primary reason for the partnership, as Bandai hoped it would allow itself to secure a stronghold in the coin-op industry. [10]
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