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Via C++'s influence, catch is the keyword reserved for declaring a pattern-matching exception handler in other languages popular today, like Java or C#. Some other languages like Ada use the keyword exception to introduce an exception handler and then may even employ a different keyword ( when in Ada) for the pattern matching.
GameMaker Studio 2, a game engine with an editor written in C#; HandBrake, a free and open-source transcoder for digital video files. KeePass, a free and open-source password manager primarily for Windows. Low Orbit Ion Cannon (LOIC), an open-source network stress testing and denial-of-service attack application. Lphant, a peer-to-peer file ...
C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.
For example, a break statement would allow termination of an infinite loop. Some languages may use a different naming convention for this type of loop. For example, the Pascal and Lua languages have a "repeat until" loop, which continues to run until the control expression is true and then terminates.
These are analogous to the use of a return statement in non-terminal position – not strictly structured, due to early exit, but a mild relaxation of the strictures of structured programming. In C, break and continue allow one to terminate a loop or continue to the next iteration, without requiring an extra while or if statement. In some ...
In C and C++, return exp; (where exp is an expression) is a statement that tells a function to return execution of the program to the calling function, and report the value of exp. If a function has the return type void , the return statement can be used without a value, in which case the program just breaks out of the current function and ...
The term closure is often used as a synonym for anonymous function, though strictly, an anonymous function is a function literal without a name, while a closure is an instance of a function, a value, whose non-local variables have been bound either to values or to storage locations (depending on the language; see the lexical environment section below).
In the above example, a UI element called MainWindow is declared as a subclass of the built-in Window class. The XAML file defines the layout, which in this example is a vertical collection of controls - a textblock outlining instructions to the user, a textbox for the user to type their name, a button to submit, and a results text block.