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It is also called super-realism or hyper-realism and painters like Richard Estes, Denis Peterson, Audrey Flack, and Chuck Close often worked from photographic stills to create paintings that appeared to be photographs." [5]
Realism is most closely associated with Augustus Pugin and in particular with his 1841 book The True Principles of Pointed or Christian Architecture. The message of this book was that the appearance of buildings and all their details should directly derive from their construction and use. As Pugin put it:
When more realism is required (e.g. for architectural visualization or visual effects) slower pixel-by-pixel algorithms such as ray tracing are used instead. (Ray tracing can also be used selectively during rasterized rendering to improve the realism of lighting and reflections.)
Ceiling of the Treasure Room of the Archaeological Museum of Ferrara, Italy, painted in 1503–1506. Trompe-l'œil (French for 'deceive the eye'; / t r ɒ m p ˈ l ɔɪ / tromp-LOY; French: [tʁɔ̃p lœj] ⓘ) is an artistic term for the highly realistic optical illusion of three-dimensional space and objects on a two-dimensional surface.
WU Vienna, Library & Learning Center by Zaha Hadid. Neo-futurism is a late-20th to early-21st-century movement in the arts, design, and architecture. [2] [3]Described as an avant-garde movement, [4] as well as a futuristic rethinking of the thought behind aesthetics and functionality of design in growing cities, the movement has its origins in the mid-20th-century structural expressionist work ...
Realism in the arts is generally the attempt to represent subject matter truthfully, without artificiality and avoiding speculative and supernatural elements.
A 4K UHD 3D Mandelbulb video A ray-marched image of the 3D Mandelbulb for the iteration v ↦ v 8 + c. The Mandelbulb is a three-dimensional fractal, constructed for the first time in 1997 by Jules Ruis and further developed in 2009 by Daniel White and Paul Nylander using spherical coordinates.
Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.