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The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer scope of the current function) using the Stack window, suspend/resume the running application, and run ...
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...
Lua is also used for configuring and extending the window manager. Its development began as a fork of dwm, though has differed considerably since. [4] It aims to be extremely small and fast, yet extensively customizable. It makes it possible for the user to manage windows with the use of keyboard.
This program creates a Lua state, passes the Lua state to IUPLua for initialization, and then opens and executes a Lua script against the Lua state. Or, the entire IUP state can be dynamically loaded via use of a Lua require or package.loadlib of IUPLua. The script(s) can later be compiled with the Lua compiler if needed.
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
LuaRocks allows installing Lua modules to standard Lua paths as well as to customized locations. For this reason, it is possible to use it to install extensions to any project that uses standard Lua modules, such as the Awesome window manager. Some projects, however, adopted LuaRocks as their recommended solution for managing extensions ...
DynASM replaces assembly code in C files with runtime writes to a 'code buffer', such that a developer may generate and then evoke code at runtime from a C program. It was created for LuaJIT 1.0.0 to make developing the just-in-time compiler easier.
The software has two operational modes: the Solar2D Simulator and Solar2D Native. With the Solar2D Simulator, apps are built directly from the Solar2D Simulator. Solar2D Native allows the integration of Lua code and assets within an Xcode or Android Studio project to build apps and include native features.