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The home versions were released as Space Invaders - The Original Game. Other names include: Space Invaders XL on the Nuon, simply Space Invaders on the Game Boy and Sega Saturn, and Space Invaders 2000 and Space Invaders 1500 on two PlayStation re-releases. The home releases feature variants of the two-player mode.
A Space Invaders game for the Atari Jaguar was worked on by Virtuality Entertainment, which would have featured support for the unreleased Jaguar VR peripheral; however, the project never entered full development beyond reaching pre-production stages, with the only remaining proof of its existence being a game design document. [127] [128]
1978 saw the release of new video games such as Space Invaders.The year is considered the beginning of the golden age of arcade video games.The year's highest-grossing video game was Taito's arcade game Space Invaders, while the best-selling home system was the Atari Video Computer System (Atari VCS).
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Space Invaders Virtual Collection [a] is a 1995 compilation video game developed and published by Taito in Japan for the Virtual Boy. It includes direct ports of the arcade game Space Invaders (1978) and its sequel Space Invaders Part II (1979), alongside 3D remakes that take advantage of the Virtual Boy's hardware capabilities.
Space Invaders was released for the Atari 2600 on March 10, 1980. [17] It became a high seller in 1980, earning Atari over $100,000,000. The console version of Space Invaders, along with popular arcade games Asteroids (1979), Missile Command (1980) and Battlezone (1980) would move Atari to a growth of $512.7 million for the year. [11]
Technology journalist Jason Whittaker, in The Cyberspace Handbook, places the beginning of the golden age in 1978, with the release of Space Invaders. [1] Video game journalist Steven L. Kent argues in his book The Ultimate History of Video Games that it began the following year, when Space Invaders gained popularity in the United States [2 ...
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