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  2. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [28] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011. [29 ...

  3. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    PhysX: For physics, destruction, particle and fluid simulations. OptiX: For baked lighting and general-purpose ray-tracing. Core SDK: For facilitating development on Nvidia hardware. In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.

  4. Ageia - Wikipedia

    en.wikipedia.org/wiki/AGEIA

    Ageia, founded in 2002, was a fabless semiconductor company.In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.

  5. Mafia II - Wikipedia

    en.wikipedia.org/wiki/Mafia_II

    Mafia II is a 2010 action-adventure game developed by 2K Czech and published by 2K.It was released on 24 August 2010 for PlayStation 3, Windows, and Xbox 360. [1] [2] The game is a standalone sequel to 2002's Mafia, [3] and the second installment in the Mafia series.

  6. Physics processing unit - Wikipedia

    en.wikipedia.org/wiki/Physics_processing_unit

    The Havok SDK is a major competitor to the PhysX SDK, used in more than 150 games, including major titles like Half-Life 2, Halo 3 and Dead Rising. [ 12 ] To compete with the PhysX PPU, an edition known as Havok FX was to take advantage of multi-GPU technology from ATI ( AMD CrossFire ) and NVIDIA ( SLI ) using existing cards to accelerate ...

  7. Category:Video games using PhysX - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_using...

    Download as PDF; Printable version; ... Pages in category "Video games using PhysX" ... Mafia II; Mars: War Logs; Metro 2033 (video game)

  8. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 3D, version 1.2, was released as open-source software under the MIT License on September 20, 2012, and is being actively maintained, the current version being 4.0.3. [14] Originating as a successor to Torque Game Engine Advanced (TGEA), Torque 3D features PhysX support, modern shader features, an advanced deferred lighting model, as well ...

  9. OptiX - Wikipedia

    en.wikipedia.org/wiki/OptiX

    OptiX has been integrated into the GameWorks developers library along with PhysX and other CUDA powered graphics engines and frameworks. [8] Adobe After Effects CC [9] Daz Studio had OptiX Prime Acceleration since its Iray integration, however support was removed in version 4.12.1.8 [10] Luxrender 2.5: up to 600% acceleration [11]