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The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [ 12 ]
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game.The game is set primarily on the continent of Khorvaire following a vast destructive war. . Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
An Adventurer's Guide to Eberron was written by Logan Bonner and Chris Sims, and published in March 2008. The book was illustrated by Dave Allsop, Kalman Andrasofszky, John Avon, Steve Belledin, Mitch Cotie, Daarken, Eric Deschamps, Steve Ellis, Scott Fischer, Gonzalo Flores, Tomás Giorello, D. Alexander Gregory, John Hodgson, Andrew Jones, Dennis Kauth, Rob Lazzaretti, Ron Lemen, Howard Lyon ...
The book also covers resources for player characters, such as: expanding the proficiency system presented in the Dungeoneer's Survival Guide; appropriate clothing for various climates; clarifying normal vision, infravision and ultravision; details on how to use mounts; and rules regarding encumbrance and movement rates in the wilderness.
The "Q" in the module code is an abbreviation for "queen". [1] The module, a sequel to the D series of modules, [ 2 ] was novelized in 2001. It is the seventh module in an epic series of adventures set in the World of Greyhawk , beginning with raids by local hill giants and other events described in the G1-3 Against the Giants modules.
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...