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[3] [26] Daily scrum meetings are intended to be less than 15 minutes in length, taking place at the same time and location daily. The purpose of the meeting is to announce progress made towards the sprint goal and issues that may be hindering the goal, without going into any detailed discussion.
The meetings are usually timeboxed to between 5 and 15 minutes, and take place with participants standing up to remind people to keep the meeting short and to-the-point. [6] The stand-up meeting is sometimes also referred to as the "stand-up" when doing extreme programming, "morning rollcall" or "daily scrum" when following the scrum framework.
A common pitfall is for a scrum master to act as a contributor. While not prohibited by the Scrum framework, the scrum master needs to ensure they have the capacity to act in the role of scrum master first and not work on development tasks. A scrum master's role is to facilitate the process rather than create the product. [113]
Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.
[23] The idea of daily Scrum meetings in fact came from a draft of an article for Dr. Dobb's Journal [24] that described the organizational patterns research on the Borland QPW project. [ 25 ] Beedle's early work with Sutherland brought the pattern perspective more solidly into the history of Scrum.
Scrum is a framework for enabling business agility at scale across an entire organization. [3] A meeting which was influenced by the Agile Manifesto. [6] Sutherland is quoted as saying the "systems development process is an unpredictable and complicated process that can only roughly be described as an overall progression". [7]
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Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days. [18] [19] Sprint planning, sprint retrospective and sprint review meetings are timeboxed. [18]