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A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. [2] The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. [2] All four types are unmounted.
The Ancient Art of War in the Skies is a game of air combat simulation in which the player controls the aircraft of either the British or German army in World War I against opponents such as Lord Kitchener, Ferdinand Foch, Kaiser Wilhelm II, fictional enemy Helmut von Spike, or even Sun Tzu. [1] The game acts in two dimensions.
Sun Tzu [a] was a Chinese military general, strategist, philosopher, and writer who lived during the Eastern Zhou period (771–256 BC). Sun Tzu is traditionally credited as the author of The Art of War, an influential work of military strategy that has affected both Western and East Asian philosophy and military thought.
The Art of War is traditionally attributed to an ancient Chinese military general known as Sun Tzu (pinyin: Sūnzǐ), meaning 'Master Sun'. Sun Tzu is said to have lived in the 6th century BC, but the earliest parts of The Art of War probably date to at least 100 years later. [9]
The Chinese general and strategist Sun Tzu captures its essence in the ancient Chinese military strategy book, The Art of War: "So to win a hundred victories in a hundred battles is not the highest excellence; the highest excellence is to subdue the enemy's army without fighting at all...The expert in using the military subdues the enemy's ...
The battle is largely attributed to the famous Chinese general Sun Tzu. In the Art of War it was said that Sun Tzu led the forces of Wu during the battle. However, there has been no records of his participation in the battle. The Zuozhuan, the primary source of the battle, does not mention Sun Tzu at all. [5]
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The Art of War is composed of 13 chapters, each of which is devoted to one aspect of warfare. Sun Tzu focuses on the importance of positioning in strategy and that position is affected both by objective conditions in the physical environment and the subjective opinions of competitive actors in that environment.