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Sentinel's Fate is the sixth EverQuest II expansion pack. It raises the level cap from 80 to 90. The expansion also gives access to all previous released expansions and adventure packs. The expansion includes 2 new overland zones, 12 new dungeons, 400 new quests, over 2,000 more items, and hundreds of new monsters. [11]
EverQuest II reached 100,000 active accounts within 24 hours of release, which grew to over 300,000 two months later in January 2005. [38] As of 2012, the game had an estimated subscriber peak of 325,000 achieved sometime in 2005. [39] As of September 2020, EverQuest II had 21,000 subscribers and 29,000 monthly active players. [40]
In order to enter the expansion's basic zones, a player had to reach the former set planar level of 46. From there, one had to complete tasks to gain access to the more advanced zones. It was later changed so that once the character reached level 55, they gained access to two more zones which are the Plane of Valor and the Plane of Storms.
Story-wise it was a prequel, with the events taking place 500 years before the original EverQuest. Other spin-off projects were the PC strategy game Lords of EverQuest (2003) and the co-op Champions of Norrath (2004) for the PlayStation 2. After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24]
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The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.
Brad McQuaid (April 25, 1969 – November 18, 2019) [1] was an American video game designer who was the key designer of EverQuest, a highly successful massively multiplayer online role-playing game (MMORPG) released in 1999.
A render of the new player race, the Sarnak. The Sarnak in EverQuest were an NPC race that inhabited part of Kunark. In Rise of Kunark there are two distinct types of Sarnak: NPC characters who will be familiar to players of the original EverQuest; and the new, playable Sarnak, who were "magically engineered" to fight in the war against the Iksar Empire.