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  2. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor; copy constructor; copy assignment operator; These three functions are special member functions. If ...

  3. Readers–writer lock - Wikipedia

    en.wikipedia.org/wiki/Readers–writer_lock

    In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas write operations require exclusive access.

  4. Functional (C++) - Wikipedia

    en.wikipedia.org/wiki/Functional_(C++)

    The C++ Standard Library provides base classes unary_function and binary_function to simplify the definition of adaptable unary functions and adaptable binary functions. Adaptable function objects are important, because they can be used by function object adaptors: function objects that transform or manipulate other function objects.

  5. Free function - Wikipedia

    en.wikipedia.org/wiki/Free_function

    Free function may refer to an uninterpreted function in mathematics; a non-member function in the C++ programming language This page was last edited on 13 ...

  6. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...

  7. Mock object - Wikipedia

    en.wikipedia.org/wiki/Mock_object

    Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.

  8. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    Fake or mock implementations are examples of dependency injection. A test double is a test-specific capability that substitutes for a system capability, typically a class or function, that the UUT depends on. There are two times at which test doubles can be introduced into a system: link and execution.

  9. Combinatory logic - Wikipedia

    en.wikipedia.org/wiki/Combinatory_logic

    The simplest example of a combinator is I, the identity combinator, defined by (I x) = x. for all terms x. Another simple combinator is K, which manufactures constant functions: (K x) is the function which, for any argument, returns x, so we say ((K x) y) = x. for all terms x and y. Or, following the convention for multiple application, (K x y) = x

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