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  2. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    The Nial example of the inner product of two arrays can be implemented using the native matrix multiplication operator. If a is a row vector of size [1 n] and b is a corresponding column vector of size [n 1]. a * b; By contrast, the entrywise product is implemented as: a .* b;

  3. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages. Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities.

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line.

  5. Wikipedia : Graphics Lab/Resources/PDF conversion to SVG

    en.wikipedia.org/.../Resources/PDF_conversion_to_SVG

    Now here is some info on how to convert PDF image to SVG images. This page covers conversion using free tools. To convert using Adobe Illustrator go to the following two pages: Wikipedia:Graphic Lab/Resources/PDF conversion to SVG/Adobe Illustrator; Wikipedia:Graphic Lab/Images to improve/Archive/Jul 2008#Image:APISmap1.pdf; It takes only a few ...

  6. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...

  7. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  8. Geometric primitive - Wikipedia

    en.wikipedia.org/wiki/Geometric_primitive

    Thus, vector data structures typically represent geometric primitives using a strategic sample, organized in structures that facilitate the software interpolating the remainder of the shape at the time of analysis or display, using the algorithms of Computational geometry. [2] A Point is a single coordinate in a Cartesian coordinate system.

  9. Automatic vectorization - Wikipedia

    en.wikipedia.org/wiki/Automatic_vectorization

    Automatic vectorization, in parallel computing, is a special case of automatic parallelization, where a computer program is converted from a scalar implementation, which processes a single pair of operands at a time, to a vector implementation, which processes one operation on multiple pairs of operands at once.