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Pyramid: Challenge of the Pharaoh's Dream is a 1996 education adventure game for Windows and Macintosh developed by Knowledge Adventure [1] and published by Edusoft SA, published in Sweden by Knowledge Adventure and Levande Böcker. [2] The player is an archeologist, travelling to Egypt to discover the secrets of the Pyramid of Giza.
Pyramid power is the belief that the pyramids of ancient Egypt and objects of similar shape can confer a variety of benefits. Among these supposed properties are the ability to preserve foods, [1] sharpen or maintain the sharpness of razor blades, [2] improve health, [3] function "as a thought-form incubator", [4] trigger sexual urges, [5] and cause other effects.
Solitaire: Pyramid Challenge. Play five solitaire hands in a row to see how you rank. By Masque Publishing
Egypt's Pyramid Construction Secret: Just Add Water. For centuries, people have been trying to figure out how the ancient Egyptians moved the huge stone blocks needed to build the pyramids: sleds ...
Houdin published his theory in the books Khufu: The Secrets Behind the Building of the Great Pyramid in 2006 [6] and The Secret of the Great Pyramid, co-written in 2008 with Egyptologist Bob Brier. [7] In Houdin's method, each ramp inside the pyramid ended at an open space, a notch temporarily left open in the edge of the construction.
All Game Guide gave the game four out five stars, writing "The cut-scenes successfully build excitement, providing an incentive for completing the entire game [though there is no] real reason to play a second time...Gameplay is simple with an easy to use click or click-and-drag mouse control scheme, and the lack of a written manual is overcome with full explanations of all activities within ...
Pyramid 2000 is an interactive fiction game. [1] The game is an altered version of Colossal Cave that takes advantage of an Egyptian setting, re-theming some of the locations, objects, and puzzles. For instance, the "little bird" from Adventure is now a "bird statue" and the "clam" is a "sarcophagus."
The goal of the game is to play all of the tiles in your hand and score the most points. Players start by choosing one player to keep score. The 36 tiles are placed face down and shuffled, then each player draw a hand of tiles based on the number of players (7 tiles for 2 players, 6 for 3 players, and 5 for 4 players).