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As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [241] as well as a port for FreeBSD, [242] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above.
The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.
The GNU Image Manipulation Program, commonly known by its acronym GIMP (/ ɡ ɪ m p / ⓘ GHIMP), is a free and open-source raster graphics editor [3] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. It is extensible by means of plugins ...
All the existing features including video filters, subtitle support, and an equalizer are present in Windows 8. [74] A beta version of VLC for Windows 8 was released to the Microsoft Store on March 13, 2014. [75] A universal app was created for Windows 8, 8.1, 10, Windows Phone 8, 8.1 and Windows 10 Mobile.
Cubase 6.0 was designed to run on 64-bit Windows 7. Cubase 6 features the new VST 3.5 standard, that introduces new features such as Note Expression. With Note Expression, the limits of MIDI controller events are circumvented, enabling articulation information for individual notes, even in polyphonic arrangement (e.g. chords). Cubase 6.5
Windows Lightworks: LWKS Linux 1989 2021.1 2021 Freeware, Commercial: professional macOS Windows LiVES: Gabriel Finch and others Linux 2002 3.2.0 [9] 2020-11-08 GPL-3.0-or-later: prosumer Unix-like LosslessCut: Mikael Finstad BSD 2016 3.64.0 [10] 2024-11-01 GPL-2.0-only: basic, GOP-boundaries Linux macOS Windows Magix Movie Edit Pro: Magix ...
Avidemux is a free and open-source software application for non-linear video editing and transcoding multimedia files. The developers intend it as "a simple tool for simple video processing tasks" and to allow users "to do elementary things in a very straightforward way". [3]
In 2019, Epic Games awarded the Blender Foundation a US$1,200,000 grant as part of their Epic MegaGrants initiative. [10] Founder and CEO of Epic Games Tim Sweeney stated, "Open tools, libraries and platforms are critical to the future of the digital content ecosystem" and that "Blender is an enduring resource within the artistic community, and ...