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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.
A polling cycle is the time in which each element is monitored once. The optimal polling cycle will vary according to several factors, including the desired speed of response and the overhead (e.g., processor time and bandwidth) of the polling. In roll call polling, the polling device or process queries each element on a list in a fixed ...
In actuality, a 64 kilobyte file is 64 × 1,024 × 8 bits in size and the 64 k circuit will transmit bits at a rate of 64 × 1,000 bit/s, so the amount of time taken to transmit a 64 kilobyte file over the 64 k circuit will be at least (64 × 1,024 × 8)/(64 × 1,000) seconds, which works out to be 8.192 seconds.
STS-115 Atlantis long countdown to launch (launch status check at 3:03) (video private as of 4/7/24) Space Shuttle STS-114 Launch Final Poll ; Go For Launch Part 1 of 2 (2 examples launch director's poll) (video private as of 2/23/24) Go For Launch Part 2 of 2 (example final readiness poll) (video private as of 2/23/24)
Device interfaces where one bus transfers data via another will be limited to the throughput of the slowest interface, at best. For instance, SATA revision 3.0 ( 6 Gbit/s ) controllers on one PCI Express 2.0 ( 5 Gbit/s ) channel will be limited to the 5 Gbit/s rate and have to employ more channels to get around this problem.
The clock rate of the first generation of computers was measured in hertz or kilohertz (kHz), the first personal computers from the 1970s through the 1980s had clock rates measured in megahertz (MHz). In the 21st century the speed of modern CPUs is commonly advertised in gigahertz (GHz).
Bandwidth Guaranteed Polling (BGP) in computing and telecommunications is a dynamic bandwidth allocation algorithm for Ethernet passive optical networks designed by Maode Ma et al. at the National University of Singapore. This is an instance of an algorithm that allocates bandwidth based on fixed weights.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]