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  2. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  3. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin VR is a third-party project aimed to extend Dolphin with the ability to play games "in virtual reality with accurate life-size scale, full FOV [field of view], a 3D HUD, independent aiming, and the ability to look around." [127] HTC Vive and Oculus Rift are supported. [128] PC Gamer tested a few games with Dolphin VR.

  4. Discord - Wikipedia

    en.wikipedia.org/wiki/Discord

    In October 2018, "Discord Nitro" was renamed "Discord Nitro Classic" with the introduction of the new "Discord Nitro", which cost $9.99 and included access to free games through the Discord game store. Monthly subscribers of Discord Nitro Classic at the time of the introduction of the Discord games store were gifted with Discord Nitro, lasting ...

  5. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.

  6. Moiré pattern - Wikipedia

    en.wikipedia.org/wiki/Moiré_pattern

    Moiré pattern appearing on scaled camera captures of LCD screen Moiré pattern of double layered shading net In mathematics, physics, and art, moiré patterns ( UK : / ˈ m w ɑː r eɪ / MWAH -ray , US : / m w ɑː ˈ r eɪ / mwah- RAY , [ 1 ] French: [mwaʁe] ⓘ ) or moiré fringes [ 2 ] are large-scale interference patterns that can be ...

  7. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    While some games like Cyclone Studios' Requiem: Avenging Angel, released in March 1999, featured slow-motion effects, [20] Remedy Entertainment's 2001 video game Max Payne is considered to be the first true implementation of a bullet-time effect that enables the player to have added limited control (such as aiming and shooting) during the slow ...

  8. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Color cycling can be used to animate tiles quickly on the whole screen. This software effect gives the illusion of another (hardware) layer. Many games used this technique for a scrolling star-field, but sometimes a more intricate or multi-directional effect is achieved, such as in the game Parallax by Sensible Software.

  9. Noise (electronics) - Wikipedia

    en.wikipedia.org/wiki/Noise_(electronics)

    A tube may not exhibit the full shot noise effect: the presence of a space charge tends to smooth out the arrival times (and thus reduce the randomness of the current). Pentodes and screen-grid tetrodes exhibit more noise than triodes because the cathode current splits randomly between the screen grid and the anode.