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  2. Luke Crane (game designer) - Wikipedia

    en.wikipedia.org/wiki/Luke_Crane_(game_designer)

    Luke Crane designed the role-playing game The Burning Wheel (2002), which uses a six sided dice pool, and a "Beliefs" mechanic. [1] [2] Crane also designed the Burning Empires and Mouse Guard Roleplaying Game role-playing games. [3] Crane has crowdfunded several of his own game designs, including Torchbearer. [4]

  3. David Crane (programmer) - Wikipedia

    en.wikipedia.org/wiki/David_Crane_(programmer)

    David Crane was born in Nappanee, Indiana in 1954. [2] [3] When he was young, Crane was fascinated by technology and engineering.He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a laser that could ignite a match at the end of a workbench.

  4. Category : Video games designed by David Crane (programmer)

    en.wikipedia.org/wiki/Category:Video_games...

    Pages in category "Video games designed by David Crane (programmer)" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes .

  5. The Burning Wheel - Wikipedia

    en.wikipedia.org/wiki/The_Burning_Wheel

    The Burning Wheel is a fantasy tabletop role-playing game independently written and published by Luke Crane.The game uses a dice pool mechanic (using only standard six-sided dice) for task resolution and a character generation system that tracks the history and experiences of new characters from birth to the point they begin adventuring.

  6. Heavy Rain - Wikipedia

    en.wikipedia.org/wiki/Heavy_Rain

    Prior to Sony's involvement, the game was pitched to Microsoft, which rejected it for its themes of child abduction. [13] At E3 2006, developer Quantic Dream revealed Heavy Rain: The Casting, a tech demo running on the PlayStation 3. [14] It was created in less than three months, including the game engine, script, casting, motion capture, and R&D.

  7. Pitfall! - Wikipedia

    en.wikipedia.org/wiki/Pitfall!

    Pitfall! was released for the Atari 2600 in September 1982. [21] The game was later released for the Intellivision in November 1982. [22] To promote the game, Activision held a promotion between November 15 and December 13, 1982, in various markets across the United States for a chance to win $5,000 in gold. [23]

  8. Game demo - Wikipedia

    en.wikipedia.org/wiki/Game_demo

    An example of a game demo in disc format. The availability of demos varies between formats. Systems that use cartridges typically did not have demos available to them, unless they happen to be digital, due to the cost of duplication, whereas systems supporting more cheaply produced media, such as tapes, floppy disks, and later CD-ROM and DVD-ROM, do.

  9. List of Mac games - Wikipedia

    en.wikipedia.org/wiki/List_of_Mac_games

    Sillysoft Games Strategy Digital download 10.3–10.5 Ancient Hearts & Spades: Toybox Games Card game Digital download 10.2–10.5 Ancient Secrets: Ancient Spiders Solitaire: Toybox Games Card game Digital download 10.2–10.5 And Yet It Moves: Broken Rules 2009 Puzzle Commercial ANDROID: Androkids2: Angel Devoid: Face of the Enemy: Mindscape 1996