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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is an online game platform and game creation system built around user-generated content and games, [1] [2] officially referred to as "experiences". [3] Games can be created by any user through the platform's game engine, Roblox Studio, [4] and then shared to and played by other players. [1]

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [246]

  4. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. [1] Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not.

  5. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    Smoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning. [ 4 ] The function depends on three parameters, the input x , the "left edge" and the "right edge", with the left edge being assumed smaller than the right edge.

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Laplacian smoothing - Wikipedia

    en.wikipedia.org/wiki/Laplacian_smoothing

    [1] [2] For each vertex in a mesh, a new position is chosen based on local information (such as the position of neighbours) and the vertex is moved there. In the case that a mesh is topologically a rectangular grid (that is, each internal vertex is connected to four neighbours) then this operation produces the Laplacian of the mesh.

  8. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The curve starts at P 0 going toward P 1 and arrives at P 3 coming from the direction of P 2. Usually, it will not pass through P 1 or P 2; these points are only there to provide directional information. The distance between P 1 and P 2 determines "how far" and "how fast" the curve moves towards P 1 before turning towards P 2.

  9. Smoothing - Wikipedia

    en.wikipedia.org/wiki/Smoothing

    a smoothing technique used to make the long term trends of a time series clearer. [3] the first element of the moving average is obtained by taking the average of the initial fixed subset of the number series; commonly used with time series data to smooth out short-term fluctuations and highlight longer-term trends or cycles.