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Each module file format builds on concepts introduced in its predecessors. The MOD format (.MOD) The MOD format was the first file format for tracked music. A very basic version of this format (with only very few pattern commands and short samples supported) was introduced by Karsten Obarski’s Ultimate Soundtracker in 1987 for the Amiga. [5]
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the “.MOD” file extension, except on the Amiga which doesn't rely on filename extensions; instead, it reads a file's header to determine filetype.
Due to limitations of the various mod file formats it is able to save, a new module format called MPTM was created in 2007. [15] OpenMPT introduced some non-standard additions to the older file formats. For example, one can use stereo samples or add VST plugins to XM and IT modules, which were not supported in the original trackers. Many of ...
The first trackers supported four pitch and volume modulated channels of 8-bit PCM samples, a limitation derived from the Amiga's Paula audio chipset and the commonplace 8SVX format used to store sampled sound. However, since the notes were samples, the limitation was less important than those of synthesizing music chips. [6]
XM introduced multisampling-capable [3] instruments with volume and panning envelopes, [4] sample looping [5] and basic pattern compression. It also expanded the available effect commands and channels, added 16-bit sample support, and offered an alternative frequency table for portamentos. XM is a common format for many module files.
S3M (Scream Tracker 3 Module) is a module file format, the successor to the STM format used by the original Scream Tracker. Both formats are based on the original MOD format used on the Amiga computer. The S3M format has many differences compared to its predecessors. The format is a hybrid of digital playback and synthesized instruments. [1]
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The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...