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ClassDojo [3] is an educational technology company. [4] [5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6] [7] and messaging that can be translated into more than 35 languages.
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]
Quizlet was founded in 2005 by Andrew Sutherland as a studying tool to aid in memorization for his French class, which he claimed to have "aced". [ 6 ] [ 7 ] [ 8 ] Quizlet's blog, written mostly by Andrew in the earlier days of the company, claims it had reached 50,000 registered users in 252 days online. [ 9 ]
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.
Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
First person stealth game in the style of the Thief games (1 and 2) using a modified Id Tech 4 engine The Last Eichhof: 1993 2014 Shoot-'em-up "Do whatever your want" license (public domain) [64] Freeware: 2D: Shoot-'em-up game released for DOS in 1993 by Swiss development group Alpha Helix. Source code released in 1995. The Ur-Quan Masters ...
Osu! [a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. It was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
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related to: kahoot offline alternative games to create class