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The pascaline (also known as the arithmetic machine or Pascal's calculator) is a mechanical calculator invented by Blaise Pascal in 1642. Pascal was led to develop a calculator by the laborious arithmetical calculations required by his father's work as the supervisor of taxes in Rouen , France. [ 2 ]
dc: "Desktop Calculator" arbitrary-precision RPN calculator that comes standard on most Unix-like systems. KCalc, Linux based scientific calculator; Maxima: a computer algebra system which bignum integers are directly inherited from its implementation language Common Lisp. In addition, it supports arbitrary-precision floating-point numbers ...
Add half of its neighbor to the right (dropping decimals, if any). The neighbor of the units position is 0. If the base-digit is even add 0 otherwise add 5. Add in any carryover from the previous step. Example: 693 × 7 = 4,851 Working from right to left: (3×2) + 0 + 5 + 0 = 11 = carryover 1, result 1. (9×2) + 1 + 5 + 1 = 25 = carryover 2 ...
The 1620 was a decimal-digit machine which used discrete transistors, yet it had hardware (that used lookup tables) to perform integer arithmetic on digit strings of a length that could be from two to whatever memory was available. For floating-point arithmetic, the mantissa was restricted to a hundred digits or fewer, and the exponent was ...
Excel maintains 15 figures in its numbers, but they are not always accurate; mathematically, the bottom line should be the same as the top line, in 'fp-math' the step '1 + 1/9000' leads to a rounding up as the first bit of the 14 bit tail '10111000110010' of the mantissa falling off the table when adding 1 is a '1', this up-rounding is not undone when subtracting the 1 again, since there is no ...
If necessary, one can add trailing zeros to a shorter decimal to make it the same length as the longer decimal. Finally, one performs the same addition process as above, except the decimal point is placed in the answer, exactly where it was placed in the summands. As an example, 45.1 + 4.34 can be solved as follows:
Addition or subtraction is performed in a single step, with a turn of the crank. Multiplication and division are performed digit by digit on the multiplier or divisor digits, in a procedure equivalent to the familiar long multiplication and long division procedures taught in school.
If a positional numeral system is used, a natural way of multiplying numbers is taught in schools as long multiplication, sometimes called grade-school multiplication, sometimes called the Standard Algorithm: multiply the multiplicand by each digit of the multiplier and then add up all the properly shifted results.
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