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Ian Bogost, creator of Cow Clicker, similarly notes that "Cookie Clicker isn't a game for a human, but one for a computer to play while a human watches (or doesn't)." [5] Cookie Clicker has been said by reviewers to be addictive, [1] [2] and its fanbase have been described as "obsessive" [15] and "almost cultish". [2]
Incremental games, sometimes called idle games or clicker games, are games which do require some player intervention near the beginning however may be zero-player at higher levels. [10] As an example, Cookie Clicker requires that players click cookies manually before purchasing assets to click cookies in the place of the player independently.
Cookie Clicker was one of the earlier idle clickers to gain traction and caused commentary around this. -- ferret 01:54, 11 May 2022 (UTC) I've had a go at revising the sentence to avoid the ambiguity mentioned above and to more closely match what's in the article body.
To estimate concert attendances each year, fair employees use clicker counters as Idahoans come and go inside Expo Idaho. Typically, when fans exit a completely full performance, more are allowed ...
Eberflus acknowledged that the Bears did a poor job of blocking, but believes that the Packers made illegal contact with long snapper Scott Daly on the play and wants the NFL to take a second look.
Almond-Raspberry Thumbprint Cookies. The raw almonds used in the dough provide a healthy dose of protein, fiber, and healthy fats. Those fats also make the end cookie tender and delicious ...
Incremental games gained popularity in 2013 after the success of Cookie Clicker, [3] although earlier games such as Cow Clicker and Candy Box! were based on the same principles. Make It Rain (2014, by Space Inch) was the first major mobile idle game success, although the idle elements in the game were heavily limited, requiring check-ins to ...
Cow Clicker received critical attention soon after its release. One early commentator was Alexia Tsotsis of TechCrunch, who acknowledged the game's intent as a commentary on the impact of social network games. In an interview, Bogost foresaw the transformation of the internet into a "compulsive virtual dystopia" through Zynga's use of social ...