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  2. Roulette - Wikipedia

    en.wikipedia.org/wiki/Roulette

    The payout given by the casino for a win is based on the roulette wheel having 36 outcomes, and the payout for a bet is given by . For example, betting on 1-12 there are 12 numbers that define a win, p = 12 {\displaystyle p=12} , the payout is 36 12 = 3 {\textstyle {\frac {36}{12}}=3} , so the bettor wins 3 times their bet.

  3. Vigorish - Wikipedia

    en.wikipedia.org/wiki/Vigorish

    Under proportional vigorish, a "fair odds" betting line of 2.00/2.00 [b] without vigorish would decrease the payouts of all outcomes equally, perhaps to 1.95/1.95, once it was added. More commonly though, disproportional vigorish will be applied as part of the efforts to keep the amounts wagered balanced, such as 1. 90 /2.00, making the outcome ...

  4. Labouchère system - Wikipedia

    en.wikipedia.org/wiki/Labouchère_system

    The Labouchère System is meant to be applied to even money Roulette propositions such as Even/Odd, Red/Black or 1–18/19–36. When any of these bets are made in the game of Roulette, a spin resulting in a "0" or "00" results in a loss, so even though the payout is even money, the odds are clearly not 50/50.

  5. Parimutuel betting - Wikipedia

    en.wikipedia.org/wiki/Parimutuel_betting

    This leaves a remaining amount of $881.51. This remaining amount in the pool is now distributed to those who wagered on Outcome 4: $881.51 / $110.00 = 8.01 ≈ $8 payout for $1 wagered. This payout includes the $1 wagered plus an additional $7 profit. Thus, the odds on Outcome 4 are 7-to-1 (or, expressed as decimal odds, 8.01).

  6. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    In most casino games, the expected value of any individual bet is negative, so the sum of many negative numbers will also always be negative. The martingale strategy fails even with unbounded stopping time, as long as there is a limit on earnings or on the bets (which is also true in practice). [ 4 ]

  7. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  8. Mathematics of bookmaking - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_bookmaking

    E.g. £100 each-way fivefold accumulator with winners at Evens ( 1 ⁄ 4 odds a place), 11-8 ( 1 ⁄ 5 odds), 5-4 ( 1 ⁄ 4 odds), 1-2 (all up to win) and 3-1 ( 1 ⁄ 5 odds); total staked = £200 Note: 'All up to win' means there are insufficient participants in the event for place odds to be given (e.g. 4 or fewer runners in a horse race).

  9. Oscar's grind - Wikipedia

    en.wikipedia.org/wiki/Oscar's_grind

    Oscar's Grind can be applied to non-even bets as well ("streets" in roulette or "doubling" in blackjack); one just has to keep track of the amount and increase the betsize after wins accordingly. There are also variations that try to reduce the variance by waiting for a couple of wins before increasing the betsize.