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Since 2017, IFTF operates the Interactive Fiction Archive (IF Archive), an archive preserving the history of interactive fiction which has been operating since 1992. The IF Archive contains websites and documents valuable to the IF community, including the "Inform 6" website and standards such as "the Treaty of Babel", [ 4 ] [ 7 ] the Z-machine ...
From the late 1980s to early 1990s, free development tools such as TADS and Inform enabled amateur communities to create interactive fiction. [1] In the mid-1990s, TADS was a top development tool for interactive fiction. [2] At the time, it was a more improved tool for parsing and world building than existing systems like AGT (Adventure Game ...
Andrew Plotkin (born May 15, 1970), also known as Zarf, is an American programmer and writer.He is a central figure in the modern interactive fiction (IF) community. Having both written a number of award-winning games and developed a range of new file formats, interpreters, and other utilities for the design, production, and running of IF games, Plotkin is widely recognised for both his ...
Infocom also released a small number of "interactive fiction paperbacks" , which were based on the games (such as Zork) and featured the ability to choose a different path through the story. Similar to the Choose Your Own Adventure series, every couple of pages the book would give the reader the chance to make a choice, such as which direction ...
This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems.
Nelson is the creator of the Inform design system for creating interactive fiction (IF) games. He has also authored several IF games, including Curses (1993) and Jigsaw (1995), using the experience of writing Curses in particular to expand the range of verbs that Inform is capable of understanding.
The Inform compiler, starting with version 6.30, can produce either Z-machine or Glulx story files. A Spanish interactive fiction development system called Superglús also uses Glulx. The reference interpreter is Andrew Plotkin's Glulxe, [ 1 ] but the Git interpreter is often used as it is somewhat faster. [ 2 ]
One such format was Versu, an engine for plot-heavy and story-rich interactive fiction that Short helped develop, and which was later scrapped by Linden Lab, the company owning the engine. [19] Other formats include Varytale, for which she developed the game Bee , [ 20 ] and a custom engine by Liza Daly (with help from the company inkle ) for ...