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  2. dnd 5e 2014 - Are these 5e homebrew Metamagics balanced? -...

    rpg.stackexchange.com/questions/192095/are-these-5e-homebrew-metamagics-balanced

    The creature suffers no additional effect from the spell. When you cast a spell which requires an attack roll, you can spend 2 Sorcery Points to gain advantage on the first attack roll of the spell. As a reaction on another creature’s turn, you can spend 2 Sorcery Points to cast a spell with a casting time of 1 action.

  3. dnd 5e 2014 - Are these homebrew shields balanced? - Role-playing...

    rpg.stackexchange.com/questions/146951/are-these-homebrew-shields-balanced

    the original PHB shield will no longer exist if this homebrew is used. attack bonuses etc. will not change, so the shields have to be balanced against the "default balance" in this regard, so-to-speak. Shield Master, in particular, becomes stronger, since it also gives access to +3 nonmagical shields.

  4. dnd 5e 2014 - Is this Changeling homebrew race balanced? -...

    rpg.stackexchange.com/questions/208241/is-this-changeling-homebrew-race-balanced

    Detect Greater Balance, seems to think so, valuing it at 24 points, while the recommended target is 28, and a range for homebrew from 25 to 31 (this is a tool based on Detect Balance, and expanded for the newer races). To evaluate your changes, I will score the value of the deviations from that standard Changeling: Changeling Instincts grants ...

  5. dnd 5e 2014 - Is this homebrew Druid's Staff of Thorns...

    rpg.stackexchange.com/questions/164524

    \$\begingroup\$ @NautArch The magic items she currently has are only a couple of sending stones from a quest. The battles have been mostly with single monsters, since she was killed by 1 Ochre Jelly in our first session.

  6. dnd 5e 2014 - My Kitsune homebrew for 5e - Role-playing Games...

    rpg.stackexchange.com/questions/212992/my-kitsune-homebrew-for-5e

    Tails: At level 1, all Kitsune have 1 tail. At levels 5, 9, 13, and 17 they gain an extra tail. They may also gain 4 extras at DM's decision after potential milestone events in their lives, up to a total maximum of 9 tails. This effect is mostly cosmetic as individuals may choose to have only 1 tail but benefit normally from spell bonuses ...

  7. dnd 5e 2014 - How can I make this homebrew Elder Aboleth the CR...

    rpg.stackexchange.com/questions/171571/how-can-i-make-this-homebrew-elder...

    A party I'm running for are going up against an aboleth as a late-game "boss" (but not the "final boss"). They are currently Tier 4, level 17 to be precise, so a basic CR 10 aboleth is not going to stand up against them and will not be able to provide the climax I'm hoping for in this part of the adventure.

  8. Here are the racial traits: Ability Score Increases. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Lycanthropes mature at the same rate as Humans, and live up to around 150 years. Alignment. A Lycanthrope is typically of a Chaotic alignment. Size. Lycanthropes stand 6 to 7 feet tall just as a Human.

  9. D&D 5e Homebrew Cooking Mechanics - Giant in the Playground...

    forums.giantitp.com/showthread.php?590789-D-amp-D-5e-Homebrew-Cooking-Mechanics

    Feel free to provide whatever feedback you feel is relevant. Introduction This optional cooking mechanic can be applied in any 5e D&D campaign. In order to employ this mechanic, the character engaging in cooking must have access to Cook’s Utensils as well as be proficient with them. Cooking requires time to perform.

  10. For example, if you google "Homebrew race guide 5e" you will find the guide I linked to. If you google "Homebrew class guide 5e" you will find some decent guidelines for classes (granted, balancing classes is way harder than races, reason this question might get closed). Disadvantages vs Advantages

  11. dnd 5e 2014 - Is my homebrew feat "Healing Adept" balanced? -...

    rpg.stackexchange.com/questions/179496/is-my-homebrew-feat-healing-adept-balanced

    Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them.