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In popular culture, technological dystopias often are about or depict mass loss of privacy due to technological innovation and social control. They feature heightened socio-political issues like social fragmentation, intensified consumerism, dehumanization, and mass human migrations.
Dystopian societies appear in many sub-genres of fiction and are often used to draw attention to society, environment, politics, economics, religion, psychology, ethics, science, or technology. Some authors use the term to refer to existing societies, many of which are, or have been, totalitarian states or societies in an advanced state of ...
Sociotechnology (short for "social technology") is the study of processes on the intersection of society and technology. [1] Vojinović and Abbott define it as "the study of processes in which the social and the technical are indivisibly combined". [2]
Technological utopianism is often connected with other discourses presenting technologies as agents of social and cultural change, such as technological determinism or media imaginaries. [ 1 ] A tech-utopia does not disregard any problems that technology may cause, [ 2 ] but strongly believes that technology allows mankind to make social ...
At the point of its conception, the SCOT approach was partly motivated by the ideas of the strong programme in the sociology of science (Bloor 1973). In their seminal article, Pinch and Bijker refer to the Principle of Symmetry as the most influential tenet of the Sociology of Science, which should be applied in historical and sociological investigations of technology as well.
New media scholar Hye Jean Chung applies the concept of heterotopia to describe the multiple superimposed layers of spaciality and temporality observed in highly digitized audiovisual media. According to Chung, a heterotopic perception of digital media is to grasp the globally dispersed labor structure of multinational capitalism that produces ...
The effects of a specific technology is often not only dependent on how it is used – e.g. its usage context – but also predetermined by the technology's design or characteristics, as in the theory of "the medium is the message" which relates to media-technologies in specific.
The preconditions of technology are the skills and resources that are vital to using technology to its fullest potential. Finally, the unintended consequences of technology are unanticipated effects and impact of technology. The cell phone is an example of the social shaping of technology (Zulto 2009).