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Minecraft Dungeons is set in the same fictional world as Minecraft, known as the "Overworld", consisting of rough 3D objects—mainly cubes and fluids, and commonly called "blocks"—representing various materials, and inhabited by both peaceful and hostile mobs. Unlike 'Minecraft', the game features a linear, story-driven campaign, and cutscenes.
DungeonWorld is a play-by-mail game published by Madhouse USA.It is an open-ended, computer moderated, play-by-mail (PBM) role-playing game.Originally published as Dungeon in 1998 after playtesting, the publisher changed the name to DungeonWorld in 1999 to reflect the non-dungeon aspects of the game.
Dungeoneer's Survival Guide is a supplement which details how to run adventures in underground settings with specialized game rules for underground activities such as movement, combat, mining, and skill proficiencies. The book contains a section for Dungeon Masters that provides details on the ecology and the cultures of the underground ...
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. [1] Video games and board games which predominantly feature dungeon crawl elements are considered to be a ...
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.