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A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Bump mapping[1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...
Filter Forge is a computer graphics program for Windows and Mac that allows users to create procedural textures and modify images. It can be used as a standalone application or as a plugin for compatible 8bf hosts such as Adobe Photoshop, Affinity Photo, Corel PaintShop Pro. It has been under continuous development by Filter Forge OÜ (formerly ...
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]
Blend modes. A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes[1] or mixing modes[2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.
Procedurally generated tiling textures. In computer graphics, a procedural texture[1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2] These kinds of textures are often used to ...
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]
In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1] A common use of this technique is to greatly enhance the appearance and details of a low polygon model by ...