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  2. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    After Effects CC 2015.3 (13.8) visual layer tagging, improved lip sync, export via Adobe Media Encoder, Syphon support, Motion Trigger, Auto Blink [11] November 2, 2016 Beta 5 After Effects CC 2017 (14.0) dynamic link to After Effects and Premiere Pro, shareable puppet files, Cycle Pause tag, MP3 import, PNG sequence import, speed improvements [8]

  3. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition.These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  4. Cinelerra - Wikipedia

    en.wikipedia.org/wiki/Cinelerra

    The timeline, which gives the user a time-based view of all video and audio tracks in the project, as well as keyframe data for e.g. camera movement, effects, or opacity. The viewer , which gives the user a method of "scrubbing" (manually moving the playhead forwards or backwards to locate a specific cue or word) through footage.

  5. Adobe After Effects - Wikipedia

    en.wikipedia.org/wiki/Adobe_After_Effects

    Adobe After Effects is a digital visual effects, motion graphics, and compositing application developed by Adobe Inc.; it is used for animation and in the post-production process of film making, video games and television production. Among other things, After Effects can be used for keying, tracking, compositing, and animation.

  6. Motion graphics - Wikipedia

    en.wikipedia.org/wiki/Motion_graphics

    Computer animations can use less information space (computer memory) by automatically tweening, a process of rendering the key changes of an image at a specified or calculated time. These key poses or frames are commonly referred to as keyframes or low CP. Adobe Flash uses computer animation tweening as well as frame-by-frame animation and video.

  7. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  8. Timeline of computer animation in film and television - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computer...

    In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television. [3] [4] Simulation of a Two-Gyro Gravity-Gradient Attitude Control System: 1963

  9. Automatic Duck - Wikipedia

    en.wikipedia.org/wiki/Automatic_Duck

    Automatic Duck was founded in 2001 by Harry Plate and Wes Plate, father and son respectively. Before this time the junior Plate has been working as a video editor and frequently needed the ability to translate Avid sequences into After Effects. [1]