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Mega Man Maker (previously known as Mega Maker) is a fan made action-platform game, released in July 2017 for Microsoft Windows.Based on Capcom's Mega Man series, players are able to create and share their own Mega Man levels online [1] such as a traditional stage from the Mega Man series, puzzle levels and automatic levels (which were made popular in Nintendo's Super Mario Maker) and are able ...
The introduction should explain which weapons were omitted and why. Consecutive images break up the text in some places. I suggest alternating right aligned images with left aligned images to fix this. Weapons appear out of alphabetical order. What is the organizing principle within a given Mega Man game. Is it relative weapon power?
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Mega Man, known as Rockman (Japanese: ロックマン, Hepburn: Rokkuman) in Japan, is the title character and the protagonist of the Mega Man series by Capcom. [4] He was created by Akira Kitamura for the first Mega Man game released in 1987, with artist Keiji Inafune providing detailed character artwork based on Kitamura's pixel art design.
Mega Man (known as Rockman [a] in Japan) is a Japanese science fiction video game franchise developed and published by Capcom, featuring the protagonist of the same name. The original game was released for the Nintendo Entertainment System in 1987, and spawned a franchise that expanded to over 50 games on multiple systems.
Any article called "List of Mega Man weapons" should contain all Mega Man weapons, don't you think? Anyways, I'd check out Wikipedia:Featured lists to get an idea for the lead section as well as general structure, etc. --Pagrashtak 06:00, 18 January 2006 (UTC) The main reason we don't include the robot master weapons is because of redundancy.
Mega Man X was released for the Super Nintendo in Japan on 17 December 1993, [10] 19 January 1994 [11] and on 1 May 1994. [12] Mega Man X2 was released for the Super Nintendo on 16 December 1994 in Japan, [13] January 1995 in North America, [14] and 18 October 1995 in PAL regions. [15] Mega Man X3 was released for the Super Nintendo on 1 ...
An addition to gameplay in Mega Man 8 is the ability to display and use multiple weapons onscreen simultaneously. This change introduces a unique way of using weapons strategically. For example, Mega Man can place a Tornado Hold, jump into it and swing the Flame Sword while rising with the air current.