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PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]
Box2D is a free open source 2-dimensional physics simulator engine written in C by Erin Catto and published under the MIT license. It has been used in Crayon Physics Deluxe , Limbo , Rolando , Incredibots , Angry Birds , Tiny Wings , Shovel Knight , Transformice , Happy Wheels , [ 3 ] and many online Flash games, [ 4 ] as well as iPhone, iPad ...
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
Algodoo (/ ˌ æ l ɡ ə ˈ d uː /) is a physics-based 2D freeware sandbox from Algoryx Simulation AB (known simply as Algoryx) as the successor to the popular physics application Phun. It was released on September 1, 2009 and is presented as a learning tool, an open-ended computer game, an animation tool, and an engineering tool.
IncrediBots is a physics simulation game and series produced by Canadian studio Grubby Games and was later purchased by Big Fish Games. It uses the Box2D physics engine, [1] which allows objects created in a simple click and drag fashion to interact realistically. Users can create basic geometric shapes such as triangles, rectangles, and ...
Soda Constructor is a Java based physics engine, which was central to Soda's collaborative learning environment Sodaplay.com. It was created by Ed Burton, Soda's Research and development Director, in April 2000. [ 1 ]
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OpenRelativity is a toolkit designed for use with the proprietary Unity game engine. It was developed by MIT Game Lab during the development of A Slower Speed of Light. The toolkit allows for the accurate simulation of a 3D environment when light is slowed down. [7] It is hosted on GitHub and has been published under the permissive MIT license. [2]
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