Search results
Results from the WOW.Com Content Network
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.
Ray tracing shaders are supported by Microsoft via DirectX Raytracing, by Khronos Group via Vulkan, GLSL, and SPIR-V, [18] by Apple via Metal. NVIDIA and AMD called "ray tracing shaders" as "ray tracing cores".
Optionally, an application using a Direct3D 10/11/12 interface and Direct3D 10/11/12 hardware may also specify a geometry shader. This shader takes as its input some vertices of a primitive (triangle/line/point) and uses this data to generate/degenerate (or tessellate ) additional primitives or to change the type of primitives, which are each ...
Various implementations of ray tracing hardware have been created, both experimental and commercial: (1995) Advanced Rendering Technology (ART) founded [6] in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked ...
DirectX 10 (Shader Model 4) and Cg 2.0 introduced geometry shaders. [6] DirectX 11 (Shader Model 5) introduced compute shaders and tessellation shaders (hull and domain). The latter is present in Cg 3.1. DirectX 12 (Shader Model 6.3) introduced ray tracing shaders (ray generation, intersection, bit / closest hit / miss).
9 Path-tracing Rendering. 10 Level of Detail ... 2019-12-17 v 7.71.3626.1 ... DirectX X, Renderware Kerkythea, POV-Ray POV Cache and animation files