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  2. Optimum HDTV viewing distance - Wikipedia

    en.wikipedia.org/wiki/Optimum_HDTV_viewing_distance

    The optimal distance is therefore 1.6 times the height of the screen. The best compromise with the ideal listening zone, the sweet spot, must be found; "Sound is 50 percent of the movie going experience" - George Lucas. [14] Please note! The optimal viewing distance is not suitable for designing a user interface; It is the distance actually ...

  3. Display size - Wikipedia

    en.wikipedia.org/wiki/Display_size

    For full HDTV resolution, this one minute of arc implies that the TV watcher should sit 3.2 times the height of the screen away (optimal viewing distance). At this distance, the individual pixels cannot be resolved while simultaneously maximizing the viewing area. For more TV resolutions, see "The optimal viewing distance". [3] [4]

  4. Monitor mount - Wikipedia

    en.wikipedia.org/wiki/Monitor_mount

    A monitor mount placed at the appropriate height, distance and angle can help “prevent possible health effects such as excessive fatigue, eye strain, and neck and back pain.” [2] Monitor mounts are especially important for anyone using a standing or walking desk because of the dynamic height and stability requirements for those applications.

  5. Dot pitch - Wikipedia

    en.wikipedia.org/wiki/Dot_pitch

    The exact difference between horizontal and diagonal dot pitch varies with the design of the monitor (see pixel geometry and widescreen), but a typical entry-level 0.28 mm (diagonal) monitor has a horizontal pitch of 0.24 or 0.25 mm, and a good quality 0.26 mm (diagonal) unit has a horizontal pitch of 0.22 mm.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set ...

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm (Display size). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel. The storage aspect ratio (SAR) is calculated from the numbers of pixels in width and height stated in the display resolution.

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