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  2. Losing chess - Wikipedia

    en.wikipedia.org/wiki/Losing_chess

    Losing chess [a] is one of the most popular chess variants. [ 1 ] [ 2 ] The objective of each player is to lose all of their pieces or be stalemated , that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.

  3. Cheating in online chess - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_chess

    Cheating in online chess is a pervasive, ongoing issue for online chess platforms and their users. Advancements in computer performance and chess engine development have culminated in virtually all users of online chess sites having the means to access engine play far superior to that of even the world's strongest players.

  4. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...

  5. Kasparov's Gambit - Wikipedia

    en.wikipedia.org/wiki/Kasparov's_Gambit

    It was a runner-up for the magazine's Strategy Game of the Year award in June 1994, losing to Master of Orion. The editors called Kasparov's Gambit "beautifully crafted", a "great teacher" and "a chess game for the 'rest of us.'" [15] It holds the 145th place in Computer Gaming World ' s 1996 list of 150 Best Games of All Time. [16]

  6. Anti-computer tactics - Wikipedia

    en.wikipedia.org/wiki/Anti-computer_tactics

    The Brains in Bahrain was an eight-game chess match between human chess grandmaster, and then World Champion, Vladimir Kramnik and the computer program Deep Fritz 7, held in October 2002. The match ended in a tie 4–4, with two wins for each participant and four draws , worth half a point each.

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  8. Glossary of computer chess terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_chess...

    The computer may make a poor move because it is unable to see the consequences even one ply beyond its maximum search depth. The horizon effect was a major problem in the early years of computer chess, but it is less of an issue today as modern chess engines can search many moves deep even in complex positions. See horizon effect. iterative ...

  9. Turochamp - Wikipedia

    en.wikipedia.org/wiki/Turochamp

    Turochamp simulates a game of chess against the player by accepting the player's moves as input and outputting its move in response. The program's algorithm uses a heuristic to determine the best move to make, calculating all potential moves that it can make, then all of the potential player responses that could be made in turn, as well as further "considerable" moves, such as captures of ...